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Primary School 2013-2014 School Year Educational and entertaining activities, lively interactive animations costumed characters, unusual places, dynamic exhibitions. Over 80,000 participants yearly. The Plains of Abraham: a leader in the field of period activities!
Cycle 2 : Grades 3 and 4 Cycle 3 : Grades 5 and 6
CYCLE 1 SANTA CLAUS OR FATHER CHRISTMAS? Go back in time to discover the history of old-style Christmases in an opulent Grande Allée residence. Relive the holiday atmosphere by actively taking part in historic games that blend the enchantment and magic of Christmas. Accessories : old-style games, period decoration, music, Christmas legend and symbols.
Plunge into the very heart of the 17th century as you enter the home of Abraham Martin to learn about family life in New France. You will get to handle all kinds of period items, hum old tunes, have fun with the Martin children’s toys. Accessories: music and historic objects.
In the evocative setting of a Martello Tower, experience family life as it was in of the late 19th century. Discover the ancestors of our daily objects and relive past history through an amusing timeline. Accessories: tower discovery rally, video, period objects and Jacob’s ladder.
Get initiated to the profession of archaeologist. Go on a real dig. Investigate and answer our archaeological quiz. Accessories: trowels, sieve, artefacts and crockery.
A SCHOOL BURSTING AT THE SEAMS The Plains move into your school to offer students of all levels one of the three following thematics, according to your preference:
* A minimum fee will apply and/or travel expenses may apply beyond 50 km. SUBSIDIES Cultural activities eligible for government grants within the framework of the Culture in the school program. Details at http://www.mels.gouv.qc.ca/index_en.asp INFORMATION AND RESERVATION
A reservation is mandatory for every activity. A dining-room is available on request. All costs include taxes. Prices and details are subject to change.
ABRAHAM’S FAMILY IN YOUR CLASSROOM Welcome Marguerite and Abraham Martin, the famous farmer who gave his name to the Plains of Abraham. Become a member of their family as they turn you into a New France settler. All the students will wear costumes to learn about the trades of that era. Accessories : New France style games, period costumes, images and objects.
TALES AND LEGENDS AT THE MARTELLO TOWER Let yourself be drawn into the tales of the village gossip. Learn to diffenciate legends and tales while taking part in the different stories told in the inspiring decor of the Martello Tower.Tools: ballot cards, costumes, treasure hunt, period objects and setting.
LOUIS ROUER DE VILLERAY, A NEW FRANCE NOBLE Leap back to the New France period and become the employees of nobleman Louis Rouer de Villeray. Learn how to barter with Amerindians and identify animal tracks and furs. Be at the centre of the action and participate in games to discover the objects, daily life and trades of New France. Accessories : period setting, furs and barter items.
Get initiated to the profession or archaeologist. Discover the archaeologist’s tools for searching and restoring. Attend the interactive instructions on excavation. Go on a real dig. Accessories : quiz, scale model, actual excavation, sieving and cleaning.
A SCHOOL BURSTING AT THE SEAMS The Plains move into your school to offer students of all levels one of the two following thematics, according to your preference :
Contact us for more information.
* A minimum fee will apply and/or travel expenses may apply beyond 50 km. SUBSIDIES Cultural activities eligible for government grants within the framework of the Culture in the school program. Details at http://www.mels.gouv.qc.ca/index_en.asp INFORMATION AND RESERVATION The National Battlefields Commission
Go back in time during the 20th century with joe Malon, hockey star player and employee at the Ross Rifle Factory on the Plains of Abraham. Discover on foot, how this land filled with history is closely linked to the events that shaped the past century (World Wars, Great Depression, baby-boom). Accessories: Interactive White Board (IWB), quiz and pictures.
THE MILITARY (THE BATTLES OF THE PLAINS OF ABRAHAM) Participate in the military training under the command of General Wolfe and General Montcalm : analysis of the military strategies used in 1759 and 1760, theatrical performance and parade on the battle sites (weather permitting). Accessories : interactive whiteboard (IWB), wall map of the area in 1759-1760, regimental flags, drums, officers’ uniforms and vests displaying the armies’ respective colours. .
Participate in the defence of Quebec City by occupying the Martello Tower and experiencing life in a garrison. Turn back the time to 1812 and be on the alert as you experience the hard life of a gunner. Accessories : guns, cannons, ammunitions and furniture of the period.
With an early 20th-Century snowshoer, put on your caps and mittens to discover the great historical events that marked the Plains of Abraham: the Quebec Bulldogs’ conquest of the Stanley Cup, World War One and Two, the Great Depression of the 1930’s, and lots more. This is a one-of-a-kind recreational activity that will make you shiver with delight. Accessories: traditional snowshoes, arrowhead sashes and hot chocolate
For a quick view of the Guided Tour Snowshoer : Take the Martello Tower by storm as you become a 19th century soldier, experience the military life of the period, and be in top form for all kinds of military manoeuvres. Accessories: guns, wooden horse, cannon and period items.
If you’re not afraid of your own shadow, come and shed light on the Martello Tower mystery and stroll through the fabulous haunted labyrinth. Relive age-old stories and discover the punishment dealt to criminals during that period. An enigmatic and gloomy atmosphere. Accessories : period items and haunted labyrinth.
Set course for multimedia exhibition unique to Quebec City and relive the rich, colourful past of the Plains of Abraham, the cradle of Canadian history. Embark on a virtual 400-year journey with historical figures at your side, a journey ranging from the birth of New France to the park’s creation, through the battles of the Plains of Abraham and Sainte-Foy. Some 20 uniforms associated with the battles complete this exhibition. Supervised self-guided tour. Accessories: head phones, special effects, artefacts, scale models, anecdotes, animatronic character, video and rally.
Attend this interactive and detailed presentation explaining the various aspects of the archaeologist’s profession: from the visual inspection to the inventory via excavations and artefact cleaning. Accessories : excavation site, sieve, archaeological quiz and scale model. .
Dive into the unreal world of myths and legends and fall under the spell of timeless tales. In the company of our legendary storyteller Abraham Martin, or his wife Marguerite, become an expert in myths, legends and tales. Accessories : strange objects, costume, lantern and ballot cards.
The Plains move into your school to offer students of all levels one of the two following thematics, according to your preference :
SPECIAL PACKAGE (2 activities) Combine both "Odyssey" and "The Military" or "Odyssey" and "Soldier for a day" activities and benefit from a special rate.
* A minimum fee will apply and/or travel expenses may apply beyond 50 km. SUBSIDIES Cultural activities eligible for government grants within the framework of the Culture in the school program. Details at http://www.mels.gouv.qc.ca/index_en.asp INFORMATION AND RESERVATION The National Battlefields Commission |
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